Creative Strategy Central / Cheat Sheets

🧭 First Principles

Inputs saturate the brain, but the job is putting out killer ads — ideas and judgment win, volume and diversity find winners, iteration scales them.

The Job

  • You are paid for shipped ads that win, not for research, analysis, or taste. Output is the metric.
  • Examples saturate the brain — consumption has diminishing returns. When inputs exceed output, stop consuming and write.
  • Ideation and judgment are the skill; writing is the last 10-20%. Let AI write, you decide.

Core Mental Models

  • Angle is the argument, format the delivery: reformatting a loser won't save it, but a proven message earns a real test in each new format.
  • The hook IS the targeting — broad audience, creative self-selects who stops.
  • A sale costs ~100 persuasion units; awareness + sophistication set the bill, surfaces split it (ad, page, VSL).
  • Demonstrability decides mechanism: showable result = proof + identity lane; invisible result = mechanism carries everything.
  • One idea per ad. The competing idea isn't cut, it becomes the next ad.
  • Andromeda collapses ads over ~60% similar into one entity — a tweak is not a test.

Volume & Diversity Doctrine

  • Spread bets like Battleship: diverse concepts across segments, awareness levels, and sources — never 10 shots in one cell.
  • Budget 5-6 losers per winner. A 15-18% hit rate is the game working, not failing.
  • Steady cadence beats binges: new concepts every week, refresh before fatigue (2-4 weeks).
  • 60-70% of volume on unaware/problem-aware — it is harder to write, which is why it is underfished.
  • Pull from multiple spy sources; one source optimizes one local maximum.
  • Trunk before leaf: confirm awareness + core desire first; hook and copy tweaks are wasted on a wrong trunk.
  • An untargeted segment is the biggest unlock — mediocre copy wins where there's no competition. Mine reviews to find it.

Winner Doctrine

  • Don't copy — beat it. Model the structure, then out-charge, out-specify, or out-prove the original.
  • 70/30: 70% of each batch iterates YOUR proven winners, 30% hunts new angles.
  • Iterate winners one CASH dimension at a time: new hook, new angle, new style — never a full rewrite.
  • A winning MESSAGE scales through new formats and actors; a winning AD just fatigues.
  • Kill on thresholds, not vibes; never before 72 hours; judge aggregates, not single-ad CPA.

Judgment Bar

  • Shrug or shake — if you're comfortable reading it, it's dead.
  • Would you repeat it to a friend? Do you need to know what happens next?
  • Name the belief the ad shifts in one sentence, or there is no ad.
  • Skeptic pass: at every claim ask 'why does that follow?' — close the gap or delete the claim.
  • The best hook is usually buried mid-draft. Find it, drag it to the front.
  • A shake needs all four: hyper-relevant, hyper-specific, unscratchable curiosity, emotionally vicious. Missing one = shrug.

⚡ When Stuck

  • Drowning in inputs → close the spy tools, write 10 ads from what's already in your head.
  • Can't pick between two ideas → ship both as separate ads; the auction is the judge.
  • Nothing feels good enough → you're judging drafts against shipped winners; ship the best 3 and let data grade them.
  • Account stalling → check concentration before quality: same angle everywhere means one bet, not twenty.
  • Unsure what to do next → open the Ad Engine Process Map and re-enter the pipeline where you left it.